Cauldron2D.Turn (Cauldron2D v0.2.2)

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The cosine and sine of an angle in degrees, exact for whole quarter turns so a picture or shape turned by 90, 180 or 270 degrees lands on the same pixels as one mirrored by hand.

Cauldron2D.Turn.cos_sin(90)
#=> {0, 1}

Summary

Functions

{cos, sin} of degrees.

Functions

cos_sin(degrees)

@spec cos_sin(number()) :: {number(), number()}

{cos, sin} of degrees.